Last night I finished the first round of editing additions to Purgatorium, and am more convinced than ever that if I start to write a manuscript without some kind of outline already prepared ever again, I should just be shot.
That was a LOT more work than I feel like it needed to be. It's good material, and I feel like it fleshed out well, but it (a) lacks some of the storytelling complexity of Penultimate and (b) kind of meandered to get to its ultimate conclusion, based on me not knowing much other than what that conclusion would be at a very broad level. It may still have too many characters, but I like the way that Mack grew over the course of the story, and am hopeful that, as I start the third book's editing, I'll continue to see meaningful thematic growth for him.
Being shorter than Penultimate by over a hundred ms pages doesn't bother me. It may be that it started out at the perfect length, and I made it too long by my additions as I went back through the initial edits and said, "How can this be made to flow more smoothly?" I tried a little bit of a different perspective with one of the (infrequent) POV characters, which I think is going to be more consistent with how people experience games like the one Mack built, but we'll see.
Realistically, I probably need to go back through and do one more editing pass before I give it to my first-reader, just to make sure I don't have anything ridiculous (like a character's backstory changing part-way through the book; caught one of those on the "add material now!" pass) and that I'm not totally embarrassed about where things end up. Which I don't think I will be.
The thing with the various incarnations of fantasy fiction that I've read, over the course of my life, is that they all end up with some kind of climactic battle. Good and evil have to throw down. The scope of the battle is ill-defined and variable across the genre. Sometimes you get Tolkien-esque battlefields on which thousands of grunting, sweating, bleeding warriors fight to survive. Sometimes you get smaller battles, even one-on-one, where the hero has to face down some arch-enemy or other. But there's always a fight, or at least, that's how it always feels. Probably because, when you're dealing with classic "swords and sorcery," a fight/battle is about the most appropriate climax you can have.
Having spent much of my early twenties writing a truly bad fantasy series (no one ever read it to tell me it was truly bad; looking back, I didn't need them to do so), one of the things I worry about is writing the same story over and over. Some authors can do that and get away with it. Some authors can do that and use somebody else's story rather than their own, and still get away with it.
I very much want these stories to be distinct, which is why I try to pay attention to what's changing for Mack and how he's growing as a character. Then I try to pick one or two other characters who are either already prominent or could be made prominent, and give them interesting arcs as well. I don't always understand the big "thematic" development points for them until I'm done (I couldn't articulate the core nature of Mack's change in Purgatorium until I was most of the way through this most recent editorial pass), but thankfully, there's always something meaningful that's changing for my protagonists.
Now I get to start thinking about how well book three fits in with the other two. I hope to heck that it doesn't prove to be as challenging as I start moving through it as book two did!
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